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ACE Socom Update

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ACE-SOLO
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PostSubject: ACE Socom Update   Tue Jul 03, 2007 7:47 pm

PS3 + SOCOM = Jackel Berry Slap in the EYE

http://kotaku.com/gaming/boast-post/ps3-socom-not-possible-on-any-other-console-274932.php
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LuckyLuciano
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PostSubject: Re: ACE Socom Update   Tue Jul 03, 2007 9:52 pm

Ace is the man. Now only if he got on and played regularly like the good ole days.
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ACE-SOLO
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PostSubject: Re: ACE Socom Update   Fri Jul 06, 2007 9:38 am

I might play today and tomorrow, just gotta set up my room I just moved in
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LuckyLuciano
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PostSubject: Re: ACE Socom Update   Thu Jul 12, 2007 12:41 pm

New video. Ace youre slacking.

http://www.gamevideos.com/video/id/13007


Still alot of work to be done like how the guys walk like they got shit up their ass and I dont like the no recoil shit.
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audioSLAVE_1
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PostSubject: Re: ACE Socom Update   Thu Jul 12, 2007 6:02 pm

LuckyLuciano wrote:
New video. Ace youre slacking.

http://www.gamevideos.com/video/id/13007


Still alot of work to be done like how the guys walk like they got shit up their ass and I dont like the no recoil shit.

Yeah, they don't really look like they are actually walking in the environment they are in, like they are just kind of placed there. I'm not sure I like the POV, it's like Ghost Recon 2. I wonder if that is going to carry over to Socom 4 or if Socom 4 will be 3rd person like it is now. The shell casings on the ground when they guy is prone are kindof cool like they talked about. I wonder if you can slip on them like in a cartoon on a banana peel or marbles. Laughing
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LuckyLuciano
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PostSubject: Re: ACE Socom Update   Fri Jul 13, 2007 10:24 pm

http://newswire.tacticalopsunit.com/2007/07/11/socom-confrontation-various-details-from-seth-luisi/#more-14
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Strixx
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PostSubject: Re: ACE Socom Update   Sat Jul 14, 2007 1:28 pm

yankee's suck nuff said.
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SPER
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PostSubject: Re: ACE Socom Update   Sat Jul 14, 2007 8:09 pm

fuck you, Yanks 5-4 in the 7th against the rays, suck it
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CHIEFSLAPAHO
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PostSubject: Re: ACE Socom Update   Sat Jul 14, 2007 10:13 pm

SPER wrote:
fuck you, Yanks 5-4 in the 7th against the rays, suck it


Yeah, those Rays sure are beasts. That's like beating [JyK] 6-5 on the 3rd map.
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LuckyLuciano
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PostSubject: Re: ACE Socom Update   Sat Jul 14, 2007 10:13 pm

SPER wrote:
fuck you, Yanks 5-4 in the 7th against the rays, suck it


Where you been? I was getting worried Tea killed you or something lol....
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ACE-SOLO
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PostSubject: Re: ACE Socom Update   Sun Jul 15, 2007 1:08 am

YANKKES ALLDAY BITCH
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audioSLAVE_1
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PostSubject: Re: ACE Socom Update   Sun Jul 15, 2007 4:26 pm

SPER wrote:
fuck you, Yanks 5-4 in the 7th against the rays, suck it

LOL, oooohhh the Devil Rays. Who ended up winning this game anyway? I see it was only the 7th. Be even funnier if the yanks lost.
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SPER
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PostSubject: Re: ACE Socom Update   Mon Jul 16, 2007 2:15 pm

LuckyLuciano wrote:
SPER wrote:
fuck you, Yanks 5-4 in the 7th against the rays, suck it


Where you been? I was getting worried Tea killed you or something lol....
I dont have cable internet so I only have dialup and since my room doesnt have a phoneline 4 sum reason there is only 1 computer in the house with the internet and I hate dialup so like never go online nemore.. shit, i see that theres a new socom confrontation video n shit and I wanna watch it but this fuckn dialup is 2 fuckn slow to download it..
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TheGreatOne
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PostSubject: Re: ACE Socom Update   Mon Jul 16, 2007 5:20 pm

SPER wrote:
LuckyLuciano wrote:
SPER wrote:
fuck you, Yanks 5-4 in the 7th against the rays, suck it


Where you been? I was getting worried Tea killed you or something lol....
I dont have cable internet so I only have dialup and since my room doesnt have a phoneline 4 sum reason there is only 1 computer in the house with the internet and I hate dialup so like never go online nemore.. shit, i see that theres a new socom confrontation video n shit and I wanna watch it but this fuckn dialup is 2 fuckn slow to download it..


you can come watch it at my house.
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LuckyLuciano
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PostSubject: Re: ACE Socom Update   Mon Aug 06, 2007 4:10 pm

Some more news...

Hey everyone! I am one of the developers at Slant Six Games working on SOCOM Confrontation, and I will be posting on this forum from time to time. The dev team is working very hard to recreate the classic SOCOM experience that everyone knows and loves while at the same time evolving and updating it for the PlayStation 3. We know you have a lot of questions regarding SOCOM Confrontation, and I am here to provide answers where I can. Today I am going to address three consistent concerns I have seen expressed in your posts in the weeks since the first videos of Confrontation were released.



Over the Shoulder Camera View

We are very happy with the way the OTS camera view looks and feels in game. However, we know that many of the community members are apprehensive about this new camera mode. Both Fire Team Bravo and Fire Team Bravo 2 use the OTS camera, and it works great. I encourage all of you to give it a go if you have not already. Nevertheless, rest assured that Confrontation includes the classic camera mode as an option.

Red Dots on the Radar

This is another mechanic that many people feel very strongly about so I’d like to explain the current design. Because this feature is still being honed, I am only going to concentrate on what everyone has seen at this point. Currently, when a player targets an opponent and his crosshairs turn red, a red dot may appear on a teammate’s radar depending on player proximity. The radar only provides info that teammates would otherwise communicate to their allies through speech or callout IF they were playing as a team. Some of the benefits of the red dots include helping teammate’s spot campers, reducing frustration of playing with teammates who never communicate and helping to track down opponents in no re-spawn game modes.

The Gun Spray

We are still very early in the tuning of all the weapons but are very conscious about weapon balance and feel. Currently a player’s first shot or two will be deadly accurate, the longer the trigger is held down the more inaccuracy the weapon will become (which is what you were seeing in the videos). Weapon accuracy is affected by stance, so that a player will be much less accurate while running and firing compared to a player who is standing still to target or better yet crouching or prone. Weapon tuning is extremely important and is an element of Confrontation’s production that is in constant iteration. The weapons will continue to be tweaked and tuned until we are confident with their balance and feel.


We appreciate all of your support, and take your feedback very seriously. I am a full-time member of Confrontation’s development team, so unlike a dedicated community manager I will not be able to respond to all of your questions and posts, but we do read everything on this board. It’s probably best to avoid PM’s altogether because of my limited time, and because any information that I share is intended for the whole SOCOM community.
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