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Socom for the PS3 unveiled!!!

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LuckyLuciano
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PostSubject: Socom for the PS3 unveiled!!!   Thu May 17, 2007 11:31 am

http://www.gamespot.com/ps3/action/socomconfrontation/news.html?sid=6170900

Here is another link with some videos.
http://www.gametrailers.com/gamepage.php?id=4856
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 11:34 am

SOCOM: Confrontation First Look
Sony finally takes the wraps off its first, online-only, PS3-only installment of its popular shooter series, and we're there to see it.
By Brad Shoemaker, GameSpot
Posted May 17, 2007 12:01 am PT
You knew it was coming. Sony's SOCOM online shooters have quietly remained among the most enduring franchises on the PlayStation 2, as well as one of the most popular reasons to suffer that system's disagreeable online sign-up process. What better way to bolster the PlayStation 3's cachet with the competitive online multiplayer crowd than with a new PlayStation 3-only edition of everyone's favorite Navy SEAL-oriented shooter series? Indeed, Sony has just taken the wraps off of SOCOM: Confrontation, the first game in the franchise for the PS3, and you might be surprised at the direction Sony and development newcomer, Vancouver-based Slant Six, are taking with the title.

We won't beat around the bush: Confrontation is going to be a downloadable game, just like the forthcoming Warhawk. But this new SOCOM will also be released on a Blu-ray disc in a traditional retail package. Sony isn't saying yet what that means for the scope of Confrontation's gameplay and content. They're also not saying if the two releases will happen simultaneously, but at least they've confirmed the game is being aimed at a "holiday" release window. We do know the game will lack a single-player component--it's also like Warhawk in that it's made for online play only.

The demo we got to see of Confrontation was said to be the result of only four to five months' worth of development, in which case it's looking pretty impressive. The trailer was set in a decidedly Middle Eastern town and featured what looked like American special forces doing battle with local militia garbed in ski masks and nondescript fatigues (think the terrorist characters in Counter-Strike). The action looked like what we've come to expect from SOCOM, with both sides running through the streets to take cover behind cars and in doorways, taking up strategic firing positions on balconies and rooftops, and trading fire with assault rifles and the occasional rocket-propelled grenade. Though the trailer looked to be using all in-game footage, little of it was actual gameplay, so we can't comment on what specifically will be new about the nuts-and-bolts gameplay in Confrontation.

Sony is saving the big reveal of SOCOM's gameplay specifics for this year's Electronic Entertainment Expo--when we hope to get our hands on the game itself--but we did glean a few details from the brief presentation given at the company's state-of-the-art San Diego motion-capture studio (where a contingent of real Navy SEALs performed an impressive demonstration of the mo-cap process). The game will feature not just American troops but international special forces, though from which countries it wasn't said. You'll be able to customize those characters in appearance, though, and clans will further get to trick out their custom uniforms to create a unique visual identity. It sounds as though Sony will support the game actively after release, as online events like team tournaments and clan ladders are planned, along with for-pay content packs to be made available on the PlayStation Network Store that will include new game modes, special forces, and weapons, among other things.

Unfortunately, that's just about all we know about Confrontation at this point, as Sony (like so many other companies recently) seems content to tease us with a bare glimpse of the game now followed by promises of full disclosure at E3. The game is looking fairly good at this point, with nicely detailed character models and weapon effects. The environments looked a little sparsely detailed to us based on the brief trailer (can we get some more pixel shaders in here?), but overall, Confrontation looks like it's headed in a positive direction, and we'll always applaud a company as monolithic as Sony for experimenting with alternative distribution methods. Expect much more on the new SOCOM to come out of E3 in July.

-GameSpot
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 12:23 pm

"you might be surprised at the direction Sony and development newcomer, Vancouver-based Slant Six, are taking with the title."

Does that mean Zipper is done?

Also those pics remind me a lot of Crossroads. Perhaps a rehashed updated version?
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 12:24 pm

HEY WUTS UP GUYS, OK LOOK AT THE VIDEO AND PICS FROM THE GAME VERY CLOSELY AND YOU CAN TELL THAT THE MAP THAT IS ON THAT VIDEO IS FUCKING CROSSROADS!!! I AM NOT SHITTING YOU, LOOK AT THE VIDEO AND LOOK AT IT VERY CLOSELY AND PAUSE IT IF YOU HAVE TO..YOU CAN SEE EVERYTHING FROM CROSSROADS IN THERE, THE FISHMARKET, THE TOWER, THE BRIDGES, THE STEPS WHERE THE TERRORISTS SPAWN, THE PLACE WEHRE THE SEALS PLANT THE BOMB, IF YOU REMEMBER CROSSROADS AT ALL YOU WILL KNOW THAT THAT IS DEF. CROSSROADS!!!! NOW IM PUMPED!!
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 12:33 pm

and also since zipper isnt doing this game, dont expect any map packs to be coming out for CA, from what i read and see, sony bought zipper to get socom, they said fuck you zipper, and now theyre going to some complany called slant six?? gimme a break, if this game fails its cuz sony gave up on zipper..but then there is always crossroad like i stated above
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 12:47 pm

RYNO wrote:
and also since zipper isnt doing this game, dont expect any map packs to be coming out for CA, from what i read and see, sony bought zipper to get socom, they said fuck you zipper, and now theyre going to some complany called slant six?? gimme a break, if this game fails its cuz sony gave up on zipper..but then there is always crossroad like i stated above
its a good thing zipper isnt developing the new socom. Do you really want them to? Evil or Very Mad they never listen to the players and they suck at maitence of the game. But anyway that map is crossroads maybe a revised version of it like audi said Twisted Evil
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 1:19 pm

"You'll be able to customize those characters in appearance, though, and clans will further get to trick out their custom uniforms to create a unique visual identity"

Thats the shit!
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 1:23 pm

Yo this game is gona be sick, i hope its rated M so we get to see body parts and shit
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 1:28 pm

lol all of us will be in doctor uniforms lol.
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 1:46 pm

The guy said that their not gonna make big maps?? WTF? There better be cars and shit. I saw a bike on the map too
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 2:19 pm

ACE-SOLO wrote:
The guy said that their not gonna make big maps?? WTF? There better be cars and shit. I saw a bike on the map too


They said no vehicles and itll be less open than the current maps....
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 2:40 pm

LuckyLuciano wrote:
ACE-SOLO wrote:
The guy said that their not gonna make big maps?? WTF? There better be cars and shit. I saw a bike on the map too


They said no vehicles and itll be less open than the current maps....

I like the sound of that. I liked the maps and objectives from Socom 2 and the weapons and weapon customization of Socom 3, hopefully they keep the weapons customization for the new game, if not I think that might be a step back. It's about time they brought in player customization, Rainbow6 Vegas has this and it's pretty cool, just as long as they don't bring body armor into play.
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 2:42 pm

probably the best read of them all
Hey SOCOM fans: You might want to sit down for this one. You know how you've been disappointed by how the series has drifted further and further from its roots? You know how the addition of vehicles, enormous maps, and Battlefield-style play modes have seemed to dilute the pure, tense tactical experience of the original game? You know how you've complained to Sony and Zipper about the perils of trying to make the series too accessible, too mainstream?

They were listening.

When franchise head Seth Luisi took the stage at a Sony press event earlier this week to show SOCOM Confrontation, he made it clear that this SOCOM is for you -- the fans of the original SOCOM experience. "The gameplay in SOCOM Confrontation," says Luisi, "is what we like to call 'intimate 32-player team-based combat.'" You may deduce from this statement that Confrontation will be online multiplayer only. You would be correct -- and what's more, the game will initially be available as a download from the PlayStation Store (with a retail release hitting as well, potentially in a collector's-style package or Bluetooth headset bundle similar to what we're expecting from Warhawk).

But the key word in Luisi's statement is "intimate." Gone are the vast levels that made hunting down enemies so difficult and draws so common. Instead, Luisi promises "more dense, highly detailed environments that also have a lot of interactive elements." In a brief video, he showed a seriously revamped version of fan favorite map Crossroads. The market area appeared much more detailed, with what seemed to be destructible elements. It seemed to indicate the possibility of destructible -- or at least degradable -- cover, an addition that should strike fear into the hearts of anyone familiar with the already sky-high tension levels in a good SOCOM match.

But perhaps the most welcome feature of Confrontation isn't an addition at all, but rather a subtraction: "For the initial release, vehicles are out," says Luisi, to the nearly audible cheers of old-school SOCOM fans everywhere. "We are looking at possibly bringing them back later on in a downloadable update to the game. But initially, we want to focus on the combat, and making that as visceral as possible." Without the need to plan for vehicles, the designers are free to recreate the close-quarters, claustrophobic feel of the best of SOCOM's original multiplayer maps, with the kind of detail this generation of hardware can bring. This is a very good thing.

This increased level of detail extends to your own character: You'll be able to customize your appearance more than in any previous SOCOM. It's not just for vanity's sake, though -- it's also for identity. "We allow clans to set up different uniforms," said Luisi. "The clan leader can design a look for their clan, change some of the camo patterns, some of the equipment options, and then users can still go in and customize their look individually, so they don't all look exactly the same."

The community support will extend throughout the life of the game. "We plan on having a lot of online events," Luisi says, "such as regularly scheduled team tournaments, clan ladders, and clan challenges and battles. But the game doesn't really end with the initial release. We'll be releasing regularly scheduled theme packs through the PlayStation Store. You'll be able to download content packs, which will have a combination of new game modes, new special forces, character cutomization options, weapons, and more." You can also plan on new maps coming down that fat pipe -- counting the expanded 32-player version of Crossroads, the initial release will ship with just five maps, all based in North Africa (future updates will offer new maps in new areas of operation).

While original designer Zipper has handed development of the game off to Vancouver studio Slant Six, from the tiny bit we've seen, it looks like the newcomers are up to the task. We can't wait to see more.
http://www.1up.com/do/previewPage?cId=3159593
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 3:06 pm

audioSLAVE_1 wrote:
probably the best read of them all
Hey SOCOM fans: You might want to sit down for this one. You know how you've been disappointed by how the series has drifted further and further from its roots? You know how the addition of vehicles, enormous maps, and Battlefield-style play modes have seemed to dilute the pure, tense tactical experience of the original game? You know how you've complained to Sony and Zipper about the perils of trying to make the series too accessible, too mainstream?

They were listening.

When franchise head Seth Luisi took the stage at a Sony press event earlier this week to show SOCOM Confrontation, he made it clear that this SOCOM is for you -- the fans of the original SOCOM experience. "The gameplay in SOCOM Confrontation," says Luisi, "is what we like to call 'intimate 32-player team-based combat.'" You may deduce from this statement that Confrontation will be online multiplayer only. You would be correct -- and what's more, the game will initially be available as a download from the PlayStation Store (with a retail release hitting as well, potentially in a collector's-style package or Bluetooth headset bundle similar to what we're expecting from Warhawk).

But the key word in Luisi's statement is "intimate." Gone are the vast levels that made hunting down enemies so difficult and draws so common. Instead, Luisi promises "more dense, highly detailed environments that also have a lot of interactive elements." In a brief video, he showed a seriously revamped version of fan favorite map Crossroads. The market area appeared much more detailed, with what seemed to be destructible elements. It seemed to indicate the possibility of destructible -- or at least degradable -- cover, an addition that should strike fear into the hearts of anyone familiar with the already sky-high tension levels in a good SOCOM match.

But perhaps the most welcome feature of Confrontation isn't an addition at all, but rather a subtraction: "For the initial release, vehicles are out," says Luisi, to the nearly audible cheers of old-school SOCOM fans everywhere. "We are looking at possibly bringing them back later on in a downloadable update to the game. But initially, we want to focus on the combat, and making that as visceral as possible." Without the need to plan for vehicles, the designers are free to recreate the close-quarters, claustrophobic feel of the best of SOCOM's original multiplayer maps, with the kind of detail this generation of hardware can bring. This is a very good thing.

This increased level of detail extends to your own character: You'll be able to customize your appearance more than in any previous SOCOM. It's not just for vanity's sake, though -- it's also for identity. "We allow clans to set up different uniforms," said Luisi. "The clan leader can design a look for their clan, change some of the camo patterns, some of the equipment options, and then users can still go in and customize their look individually, so they don't all look exactly the same."

The community support will extend throughout the life of the game. "We plan on having a lot of online events," Luisi says, "such as regularly scheduled team tournaments, clan ladders, and clan challenges and battles. But the game doesn't really end with the initial release. We'll be releasing regularly scheduled theme packs through the PlayStation Store. You'll be able to download content packs, which will have a combination of new game modes, new special forces, character cutomization options, weapons, and more." You can also plan on new maps coming down that fat pipe -- counting the expanded 32-player version of Crossroads, the initial release will ship with just five maps, all based in North Africa (future updates will offer new maps in new areas of operation).

While original designer Zipper has handed development of the game off to Vancouver studio Slant Six, from the tiny bit we've seen, it looks like the newcomers are up to the task. We can't wait to see more.
http://www.1up.com/do/previewPage?cId=3159593


There should still be vehicles, cuz whats the point of rpg's , hopefully they still have vehicles even on the smaller maps. Many of other games do it
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PostSubject: Re: Socom for the PS3 unveiled!!!   Thu May 17, 2007 3:07 pm

Na vehicles are worthless.....
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